INF 10:01:29 Initialize() <= Initialize() Burning Knight: Ice cool v1.1.0.6 Spooky Emeralds update
INF 10:01:29 Initialize() <= Initialize() Starting from E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\
INF 10:01:29 Initialize() <= Initialize() Burning Knight: Ice cool
INF 10:01:29 Initialize() <= Initialize() 05.11.2020 10:01 上午
INF 10:01:29 Initialize() <= Initialize() Save directory is 'E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\burning_knight\'
INF 10:01:29 Initialize() <= Initialize() Creating the save directory
INF 10:01:29 Initialize() <= Initialize() Keybindings file was not found, creating new one
INF 10:01:29 Load() <= Initialize() Saving keybindings to E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\burning_knight\keybindings_2.json
INF 10:01:29 Initialize() <= DoInitialize() Starting from steam! <3 (english, ui: english)
INF 10:01:29 Init() <= Initialize() Loading data from cloud
INF 10:01:29 Update() <= Update() Setting state to AssetLoadState
INF 10:01:30 RunInternal() <= Run() Starting asset loading thread
INF 10:01:30 LoadSection() <= <Init>b__14_0() Generating Global 0
INF 10:01:30 LoadSection() <= <Init>b__14_0() Playing music Void repeat = True
INF 10:01:30 ThreadLoad() <= LoadSection() Started loading Content/Music/Void.ogg
INF 10:01:30 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:30 Update() <= Update() Going to fullscreen
INF 10:01:30 ThreadLoad() <= LoadSection() Ended loading Content/Music/Void.ogg
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Hub.ogg
INF 10:01:31 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Hub.ogg
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Shopkeeper.ogg
INF 10:01:31 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Shopkeeper.ogg
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Ma Precious.ogg
INF 10:01:31 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Ma Precious.ogg
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Serendipity.ogg
INF 10:01:31 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Serendipity.ogg
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Nostalgia.ogg
INF 10:01:31 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Nostalgia.ogg
INF 10:01:31 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Gobbeon.ogg
INF 10:01:31 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:32 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Gobbeon.ogg
INF 10:01:32 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Fatiga.ogg
INF 10:01:32 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:33 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Fatiga.ogg
INF 10:01:33 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Reckless.ogg
INF 10:01:33 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:33 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Reckless.ogg
INF 10:01:33 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/piano.ogg
INF 10:01:33 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:33 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/piano.ogg
INF 10:01:38 ThreadLoad() <= LoadSection() Started loading Content/Music/Menu.ogg
INF 10:01:38 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
INF 10:01:38 ThreadLoad() <= LoadSection() Ended loading Content/Music/Menu.ogg
ERR 10:01:38 LoadSection() <= <Init>b__14_0() System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at BurningKnight.ui.imgui.node.ImNode.ReadOutputs()
   at BurningKnight.assets.Dialogs.Load()
INF 10:01:38 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\cutscene_0.lvl
ERR 10:01:38 Load() <= Load() Entity BurningKnight.level.RegularLevel was expected to read 4130 bytes but read 4129!
INF 10:01:38 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\granny.lvl
ERR 10:01:38 Load() <= Load() Entity BurningKnight.level.RegularLevel was expected to read 194 bytes but read 193!
INF 10:01:38 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\hub.lvl
ERR 10:01:38 Load() <= Load() Entity BurningKnight.level.RegularLevel was expected to read 29983 bytes but read 29982!
INF 10:01:38 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\mclaw.lvl
ERR 10:01:38 Load() <= Load() Entity BurningKnight.level.RegularLevel was expected to read 354 bytes but read 353!
INF 10:01:38 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\new_hub.lvl
ERR 10:01:38 Load() <= Load() Entity BurningKnight.level.RegularLevel was expected to read 36895 bytes but read 36894!
INF 10:01:38 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\nhub.lvl
ERR 10:01:39 Load() <= Load() Entity BurningKnight.level.RegularLevel was expected to read 16415 bytes but read 16414!
INF 10:01:39 Load() <= Load() Loading prefab E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\Content\Prefabs\tutorial.lvl
ERR 10:01:39 Update() <= DoUpdate() System.NullReferenceException: Object reference not set to an instance of an object.
   at BurningKnight.level.Level.GetDepthString(Boolean eng)
   at Desktop.integration.discord.DiscordIntegration.UpdateStatus()
   at Desktop.integration.discord.DiscordIntegration.Update(Single dt)
DBG 10:01:39 LoadSection() <= <Init>b__14_0() Item data number is 6606177
ERR 10:01:39 LoadSection() <= <Init>b__14_0() Mod directory was not found, creating and exiting.
INF 10:01:39 RunInternal() <= Run() Done loading assets! Loading level now.
INF 10:01:39 LoadSection() <= <Init>b__14_0() Generating Game 0
INF 10:01:39 Generate() <= LoadSection() Throwing the player into tutorial
INF 10:01:39 LoadSection() <= <Init>b__14_0() Generating Level 0
DBG 10:01:39 Generate() <= LoadSection() Level gen thread started
INF 10:01:39 Generate() <= GenerationThread() Generating (attempt 0, seed 000)...
INF 10:01:39 Generate() <= GenerationThread() Painting...
INF 10:01:39 Generate() <= GenerationThread() Setting level size to 110:128
ERR 10:01:39 Generate() <= GenerationThread() Failed to place items
INF 10:01:39 GenerationThread() <= <Generate>b__0() Done!
DBG 10:01:39 Generate() <= LoadSection() Thread finished
DBG 10:01:39 Generate() <= LoadSection() Generation done, took 0 cycles, 0 failed attempts)
INF 10:01:39 LoadSection() <= <Init>b__14_0() Generating Player 0
INF 10:01:39 RunInternal() <= Run() Done loading level in 9690 ms! Going to menu.
INF 10:01:43 Update() <= Update() Setting state to InGameState
INF 10:01:43 Init() <= Update() Added Born to do rogueries to preloading
DBG 10:01:43 Update() <= Update() Teleported to spawn point
DBG 10:01:43 Update() <= Update() hat_0
INF 10:01:43 Update() <= Update() Setting state to LoadState
INF 10:01:43 Update() <= Update() Backups are disabled, cause you cant restore anyway. Should I implement that?
INF 10:01:43 Destroy() <= Update() Saving Global 0 to E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\burning_knight\global.sv
ERR 10:01:43 Init() <= Update() Failed to generate a biome for the depth -3
INF 10:01:43 <Init>b__17_0() <= RunInternal() Generating Game -3
INF 10:01:43 <Init>b__17_0() <= RunInternal() Generating Level -3
DBG 10:01:43 Generate() <= <Init>b__17_0() Level gen thread started
INF 10:01:43 Generate() <= GenerationThread() Generating (attempt 0, seed -300)...
INF 10:01:43 Generate() <= GenerationThread() Painting...
INF 10:01:43 Generate() <= GenerationThread() Setting level size to 36:36
INF 10:01:43 ThreadLoad() <= <UpdateAudio>b__0() Started loading Content/Music/Born to do rogueries.ogg
INF 10:01:43 .ctor() <= ThreadLoad() Sample rate is 44100, channels 2
ERR 10:01:43 Generate() <= GenerationThread() Failed to place items
INF 10:01:43 GenerationThread() <= <Generate>b__0() Done!
DBG 10:01:44 Generate() <= <Init>b__17_0() Thread finished
DBG 10:01:44 Generate() <= <Init>b__17_0() Generation done, took 0 cycles, 0 failed attempts)
INF 10:01:44 <Init>b__17_0() <= RunInternal() Generating Player -3
INF 10:01:44 ThreadLoad() <= <UpdateAudio>b__0() Ended loading Content/Music/Born to do rogueries.ogg
INF 10:01:46 Update() <= Update() Setting state to CutsceneState
INF 10:01:49 Destroy() <= Destroy() Saving data to cloud
INF 10:01:49 WriteFile() <= SaveCloudSaves() Saving file /global.sv from E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\burning_knight\global.sv
INF 10:01:49 SaveCloudSaves() <= Destroy() Ignoring file E:\xiazaidao\3DMGAME-Burning.Knight.Build.5714925-Chronos\3DMGAME-Burning.Knight.Build.5714925-Chronos\Burning Knight\burning_knight\keybindings_2.json cause of its extension .json
INF 10:01:49 UnloadContent() <= Run() Disposing audio mixer
INF 10:01:49 Run() <= Main() Bye
